when the mission briefing GUI is shown)Ġ.0.2 / revision 4 'Slower than sloths, molasses, and glaciers': Transitioning from in-game back to the main menu / lobby (applies to both Added additional hooks to force the Streaming Chunk KB setting back to 4096 PlayerManager:spawned_player() to resolve issues with the setting Replaced the NetworkGameSetup:init_finalize() hook with one applied on Setup:init_finalize() instead so it is invoked across all game states Replaced the MenuSetup:init_finalize() hook with a generic one applied on This mod was improved upon with feedback from *slidedrum* and *McKillem* (also shoutout to *Sounds\_of\_the\_Future* as well for letting more people know of the existence of this mod prior to its formal release) The localizations loading code was from *TdlQ*'s excellent Lobby Player Info mod This mod integrates its options menu as a submenu of BLT's *Mod Options* menu. Installation of the mod is straightforward - simply install the mod the same way as any other BLT mod. ![]() This is done to work around (), while still allowing game resources to be loaded at full speed if the local player has not spawned into the level yet. ![]() This mod adjusts the *Streaming Chunk KB* setting based upon whether the game state is currently in the menu or in-game.
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